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Completed Games

Last Sight  (Team Project)

Last Sight is a 3D horror game using light tower defence aspects, taking the ability to hinder the enemy's progress towards you by closing doors via a lever system.

 

Platforms: PC

My roles in this project: Lead Programmer, AI, Game Designer, Audio Editor.

Programs I Used: Unity, Audacity.

The Wedding  (Team Project)

The wedding is a RPGMaker horror title with puzzle elements. It is also the first game I've released and was created before I entered my couse in Games Design. The story follows a girl named Anima attending her mothers wedding.

 

Platforms: PC

My roles in this project: Game Designer, Audio Editor.

Programs I Used: RPGMaker XP, Audacity, Graphics Gale.

Pillars

Pillars is a practice project that morphed into a small game. Explore a small section of forest and discover strange runes which glow once touched. The game was build using mostly free assets and was originally used to practice building atmosphere.

 

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Platforms: PC

My roles in this project: Game Creator.

Programs I Used: Unity, Audacity.
All assets used were from Unity Asset Store, FreeSound.org and cgtrader.com

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The Final Shutdown

The Final Shutdown is a game built for listening to awesome Synth-wave and driving retro feeling beefy cars through epic 80s retro inspired cities and landscapes.

 

Platforms: PC

Programs I Used: Unity, Photoshop, Audacity.

Pillars
Last Sight  (Team Project)

Last Sight is a 3D horror game using light tower defence aspects, taking the ability to hinder the enemy's progress towards you by closing doors via a lever system.

 

Platforms: PC

My roles in this project: Lead Programmer, AI, Game Designer, Audio Editor.

Programs I Used: Unity, Audacity.

The Wedding

Prototypes

Nyctophobia
Nyctophobia

A first person horror game where your only defense is a wind-up flashlight.

 

 

 

Platforms: PC

Programs I Used: Unity, PhotoShop, Audacity. 

Wanderers

A management survival game by day and a real time strategy game by night. Wanderers tells the story of the thousands of colonial shuttles sent to earth like planets, and what happens to the people onboard the ships.

 

Platforms: PC

Programs used: Unity, Photoshop.

Wanderers

Works in Progress

Project Lava (TBA)

A fast pace but simple FPS focused on player verses player combat in arena based levels. Shoot other players into the lava to quickly knock them out of the game or hit them enough to destroy them. The visual style of the game takes major influence from 80's neon/80's futuristic 'electro' aliens.

 

Platforms: PC

My roles in this project: Lead Programmer, Games Designer.

Programs I'm Using: Unity.

Alice

A mix match horror experience delving into the mind of the character Joey. Part point-and-click-like and part 2D level based side-scroller, explore horrific locations and enemies whilst keeping your sanity high in-between the action. Using stylised pixel art will help make the project run smoother with my current skill set.

 

Platforms: PC

Programs I'm Using: Unity, Photoshop, Audacity.

Project Lava
Alice

Project Ideas

Project Ideas
Endless

An endless runner-inspired game, using a morph mechanic to change between play styles.

 

 

Platforms: PC

My roles in this project were: Lead Programmer, Games Designer.

Programs I'd Use: Unity

Project Ideas most likely wont be developed on further

 

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